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Amiga Format CD 10
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amigaformatcd10.iso
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-screenplay-
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shareware
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mris 1.1
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.mris1_1src.lha
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main.h
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C/C++ Source or Header
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1996-10-08
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3KB
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135 lines
#ifndef MAIN_H
#define MAIN_H
/************************************************************************/
#ifndef GRAPHICS_GFXMACROS_H
#include <graphics/gfxmacros.h>
#endif
#ifndef LIBRARIES_GADTOOLS_H
#include <libraries/gadtools.h>
#endif
/************************************************************************/
#define MYLIB_GRAPHICS
#define MYLIB_INTUITION
#define CATCOMP_NUMBERS
#include "MyLib.h"
#undef BltBitMap
#undef BltBitMapRastPort
/************************************************************************/
#ifndef LIBRARIES_GAMESUPPORT_H
#include <libraries/GameSupport.h>
#endif
#ifndef PROTO_GAMESUPPORT_H
#include <proto/gamesupport.h>
#endif
/************************************************************************/
#ifndef XEMU_H
#include "Xemu.h"
#endif
/************************************************************************/
extern struct DosLibrary *DOSBase;
extern struct GfxBase *GfxBase;
extern struct IntuitionBase *IntuitionBase;
extern struct Library *UtilityBase;
extern struct Library *LocaleBase;
extern struct Library *LayersBase;
extern struct Library *CxBase;
extern struct GameSupportBase *GameSupportBase;
extern struct Locale *Locale;
extern struct Catalog *Catalog;
extern struct TimeFormats
{
const char *ElapsedTime;
const char *DateTime;
} Formats;
extern struct MsgPort WindowPort;
extern struct MsgPort MiscPort;
/************************************************************************/
extern struct TextAttr TextAttr;
extern char *ScreenDescription;
/************************************************************************/
#if defined(__SASC)
extern UWORD __chip DitherPattern[2];
#else
extern UWORD *DitherPattern;
#endif
/************************************************************************/
#define FUNCPROTO ~0
#define False 0
#define FONT_NAME
#define SCORE_DIR
/************************************************************************/
struct ScoreDef
{
struct GS_ScoreDef ScoreDef;
struct GS_ScoreChunkDef Chunks[3];
};
extern const struct ScoreDef ScoreDef;
/************************************************************************/
struct MiscState
{
unsigned int GameMode:1; /* game or demo? */
unsigned int GamePause:1; /* game is currently paused */
unsigned int Joystick:1; /* we have allocated the joystick */
unsigned int HappyBlanker:1; /* HappyBlanker is active */
unsigned int JumpDemo:3; /* jump to another demo screen */
unsigned int Sleep:1; /* windows are sleeping */
};
extern struct MiscState MiscState;
/************************************************************************/
const char *GetString(LONG);
struct Region *InstallBounds(Pixmap *, struct Rectangle);
void RemoveBounds(Pixmap *);
void *FindMenu(UWORD);
void StartGame(void);
void StopGame(void);
void RedrawGame(void);
int ChangeKey(int, char *);
void UpdateWindowTitle(void);
int CreateBOOPSIClasses(void);
void FreeBOOPSIClasses(void);
struct Menu *CreateMenustrip(struct NewMenu *);
/************************************************************************/
#endif /* MAIN_H */